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Devlog
Dev Log: Mar 10th
March 11, 2024
by
PopoPrizrak
Notes: Graphical update is here! The main menu, shop and pre-run screens all have a fresh coat of paint. Items and weapons now have more than a placeholder sprite as well! This version also features a...
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Dev Log: Mar 9th
March 10, 2024
by
PopoPrizrak
Notes: Today was a heavy spriting day - almost all of the items have a matching image ready to go! This update serves more as a general bugfix/polish, as the full graphical update is still brewing. Al...
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Web Build Announcement!
March 09, 2024
by
PopoPrizrak
The bad news? Turns out HTML5 breaks everything . The GOOD news, however: I'm happy to say that the game is now available (without download) on GX games! - v0.005 (current version) is available at htt...
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Dev Log: Mar 8th
March 09, 2024
by
PopoPrizrak
Notes: HUGE balance pass - things should scale better as the waves go on, and feel faster-paced. Especially worth noting is the tweak to move speed; Agility scales less than before, but the base speed...
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Dev Log: Mar 7th
March 08, 2024
by
PopoPrizrak
Notes: Saving and Loading is now functional! You're able to save a run's progress after every shop visit, in case you need to come back later. In addition, there's now a win condition: Beat twenty wav...
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Dev Log: Mar 4th
March 05, 2024
by
PopoPrizrak
Notes: Don't let the slim list fool you, this was a heavy workload day - the save/load system turned out to be a beast to write, which is why I sadly have no new version to release yet. I'd estimate t...
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Dev Log: Mar 3rd
March 04, 2024
by
PopoPrizrak
Notes: Spent most of the day bugfixing, got most known issues tracked down and fixed. No new release yet, but I'm adding in a boss, and more than doubling the item pool! Some will be more useful than...
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Dev Log: Mar 2nd (Hotfix)
March 03, 2024
by
PopoPrizrak
Dev Log: -Removed debug features...
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Dev Log: Mar 2nd
March 03, 2024
by
PopoPrizrak
Notes: Finally reached something playable worth publishing! Still a lot of polish to add in just about every aspect, and it's lacking audio, but the skeleton is there. Known Issues: -Sniper enemy's an...
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Dev Log: Mar 1st
March 02, 2024
by
PopoPrizrak
Notes: This was a meaty update! Added the entire shop system, albeit crude-looking. The Pause menu shows a full inventory and stat breakdown now - also, items and potions exist! Items alter stats pass...
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Dev Log: Feb 29th
March 01, 2024
by
PopoPrizrak
Notes: The feature to select character & weapon was by far the meatiest chunk of this update. The randomized stat choices is admittedly rather derivative of Brotato, but I'm not trying to reinvent the...
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Dev Log: Feb 26th
February 27, 2024
by
PopoPrizrak
Notes: Added a lot of content on stream tonight - new variants for enemies, weapons, and characters. Testing out the different weapons was, dare I say it, almost fun. Game's starting to take shape aft...
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Dev Log: Feb 25th
February 27, 2024
by
PopoPrizrak
Notes: The UI tracker took a while to iron out all the wrinkles - I spent a long time wrestling with the draw code trying to figure out coordinates. -Added basic UI in-game tracker for HP,XP, and cash...
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Dev Log: Feb 24th
February 27, 2024
by
PopoPrizrak
Notes: Began development on-stream tonight, started from a blank slate. Needed a change of scenery after the Breakout clone. Decided to implement an aim toggle for this from the very beginning - small...
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