Dev Log: Feb 25th


Notes:  The UI tracker took a while to iron out all the wrinkles - I spent a long time wrestling with the draw code trying to figure out coordinates.

-Added basic UI in-game tracker for HP,XP, and cash

-Added XP/Level up system, with scaling

-Added basic stat growth on lvl+ for player

-Added individual enemy HP bar that follows enemies

-Fixed pause menu spawning cooordinate issue

-Added enemy spawn logic + wave count scaling

-Added wave # & enemies left counter at top of screen

-Added 'Runner' enemy variant

-Added 'Gunner' enemy variant

-Coded enemy bullet object

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