Dev Log: Feb 29th


Notes: The feature to select character & weapon was by far the meatiest chunk of this update. The randomized stat choices is admittedly rather derivative of Brotato, but I'm not trying to reinvent the wheel here. Balancing is still way off all over the place, intending to take a pass over everything once all the moving parts are in place, tweak the numbers better.

-Fixed wave kill count update not increasing

-Added buttons to pause menu (resume/restart/main menu/exit

-Tweaked code to properly reset globals on run restart

-Added character level and full cash number on pause menu

-Added royal character variant

-Added upgrade menu + levelup random choices & heal option

-Added weapon & character sprites for current variants

-Added pre-run character & weapon selection screen

-Began work on shop system

-Added 13 unique items

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