Dev Log: Mar 1st
Notes: This was a meaty update! Added the entire shop system, albeit crude-looking. The Pause menu shows a full inventory and stat breakdown now - also, items and potions exist! Items alter stats passively, potions are temporary boosts. Very near something worth publishing, after a balance pass to tweak some numbers.
-Added graphical assets for consumables (hp/dmg/def pot)
-Added code to alter stats when acquiring items
-Added code to handle hp/buff potions
-Added randomization for item/potion choice in shop
-Added weapon upgrade system w/ scaling cost
-Added shop system
-Fixed Wave counter issue
-Fixed free first upgrade bug in shop
-Added cash display to shop screen
-Added potion use functionality in pause menu
-Re-structured pause menu display
-Added character sprite in pause menu
-Added weapon stats in pause menu
-Added inventory + description in pause menu
-Added crude death event - ends game for now
-Fixed hp resetting between waves
-Fixed infinite loop in InvMgr
Get Untitled Survivors-Like
Untitled Survivors-Like
A simple arena shooter with roguelite elements
Status | In development |
Author | PopoPrizrak |
Genre | Action |
Tags | Endless, Roguelite, Singleplayer, Top down shooter |
More posts
- Dev Log: Mar 10thMar 11, 2024
- Dev Log: Mar 9thMar 10, 2024
- Web Build Announcement!Mar 09, 2024
- Dev Log: Mar 8thMar 09, 2024
- Dev Log: Mar 7thMar 08, 2024
- Dev Log: Mar 4thMar 05, 2024
- Dev Log: Mar 3rdMar 04, 2024
- Dev Log: Mar 2nd (Hotfix)Mar 03, 2024
- Dev Log: Mar 2ndMar 03, 2024
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