Dev Log: Feb 26th


Notes: Added a lot of content on stream tonight - new variants for enemies, weapons, and characters. Testing out the different weapons was, dare I say it, almost fun. Game's starting to take shape after only a few days of development - exciting stuff!

-Fixed player enemy collision hp bug

-Tweaked enemy bullet color for visibility purposes

-Added sniper enemy w/ targeting laser & runaway effect

-Added bomber enemy w/ exploding shot

-Added randomization and variety to spawning logic

-Added basic stat display during pause screen

-Tweaked formatting on cash display UI

-Fixed enemy immunity issues with player-fired bullets

-Added pushback effect on player hurt

-Fixed pushback direction bug

-Fixed pushback movement disabling bug

-Added Main menu + buttons

-Created tentative structure for room order

-Fixed bug with fire rate formula

-Fixed bug with accuracy formula

-Tweaked bullet lifetime/range formula

-Fixed bullet piercing code

-Added weapon variants (SMG,Shotgun,Sniper,RPG,Melee)

-Added character variants (Gemini, Bruiser)

-Fixed bullet lifetime bug

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