Dev Log: Mar 7th
Notes: Saving and Loading is now functional! You're able to save a run's progress after every shop visit, in case you need to come back later. In addition, there's now a win condition: Beat twenty waves and defeat the BOSS to achieve victory.
-Fixed weapon stats resetting upon loading a saved run.
-Fixed run stats not resetting upon new game while save is present.
-Fixed XP/extra levels not resetting upon new game while save is present.
-Fixed wave count not resetting upon new game while save is present
-Save/Load feature complete:
-Game auto-saves at the *end* of every shop visit
-Fixed disappearing sniper glitch
-Added new boss: CYBER-GATTLER 9000 (Inspired by community member EnchantedEcho!)
-Added new enemy type: drones (Cyber-gattler boss minions)
-Added new enemy type: Spawn Pods
-Added new enemy type: Spawns (Pod minions)
-Added new enemy type: Forked Gunner
-Added in-game timer feature; tracks playtime
-Added game over screen, with stat overview and win/loss result.
-Fixed HP not setting when restarting from game over
-Fixed crash when buying potted plant item
Update 9:40PM EST: Hotfix:
-(Hopefully) Fixed fire rate disabling if scaled too high
-Bosses now properly randomize - you'll never know which boss you're going to encounter until they're staring you down!
-Removed debug commands that were interfering with movement keys (again)
Files
Get Untitled Survivors-Like
Untitled Survivors-Like
A simple arena shooter with roguelite elements
Status | In development |
Author | PopoPrizrak |
Genre | Action |
Tags | Endless, Roguelite, Singleplayer, Top down shooter |
More posts
- Dev Log: Mar 10thMar 11, 2024
- Dev Log: Mar 9thMar 10, 2024
- Web Build Announcement!Mar 09, 2024
- Dev Log: Mar 8thMar 09, 2024
- Dev Log: Mar 4thMar 05, 2024
- Dev Log: Mar 3rdMar 04, 2024
- Dev Log: Mar 2nd (Hotfix)Mar 03, 2024
- Dev Log: Mar 2ndMar 03, 2024
- Dev Log: Mar 1stMar 02, 2024
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