Dev Log: Feb 24th


Notes: Began development on-stream tonight, started from a blank slate. Needed a change of scenery after the Breakout clone. Decided to implement an aim toggle for this from the very beginning - small thing, but I know people care about it.

-Wrote framework for basic objects

    -Player stat table

    -Player stat assignment code

    -Weapon stat table

    -Weapon stat assignment code

    -Enemy stats

 -Appropriate manager objects to store persistent variables

-Added Statistic tracking + appropriate manager object

-Coded basic movement and shooting/aiming code for player

-Coded toggle option for manual aiming

-Coded basic crawler enemy

-Coded basic bullet mechanics

     -Including piercing

-Fixed issue with damage calculation incorrectly healing enemy

-Fixed bug halting bullets midair upon collision

-Added trailing camera feature

-Sized up level

-Added basic pause menu

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