Dev Log: Feb 24th
Notes: Began development on-stream tonight, started from a blank slate. Needed a change of scenery after the Breakout clone. Decided to implement an aim toggle for this from the very beginning - small thing, but I know people care about it.
-Wrote framework for basic objects
-Player stat table
-Player stat assignment code
-Weapon stat table
-Weapon stat assignment code
-Enemy stats
-Appropriate manager objects to store persistent variables
-Added Statistic tracking + appropriate manager object
-Coded basic movement and shooting/aiming code for player
-Coded toggle option for manual aiming
-Coded basic crawler enemy
-Coded basic bullet mechanics
-Including piercing
-Fixed issue with damage calculation incorrectly healing enemy
-Fixed bug halting bullets midair upon collision
-Added trailing camera feature
-Sized up level
-Added basic pause menu
Get Untitled Survivors-Like
Untitled Survivors-Like
A simple arena shooter with roguelite elements
Status | In development |
Author | PopoPrizrak |
Genre | Action |
Tags | Endless, Roguelite, Singleplayer, Top down shooter |
More posts
- Dev Log: Mar 10thMar 11, 2024
- Dev Log: Mar 9thMar 10, 2024
- Web Build Announcement!Mar 09, 2024
- Dev Log: Mar 8thMar 09, 2024
- Dev Log: Mar 7thMar 08, 2024
- Dev Log: Mar 4thMar 05, 2024
- Dev Log: Mar 3rdMar 04, 2024
- Dev Log: Mar 2nd (Hotfix)Mar 03, 2024
- Dev Log: Mar 2ndMar 03, 2024
- Dev Log: Mar 1stMar 02, 2024
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