Dev Log: Mar 2nd


Notes: Finally reached something playable worth publishing! Still a lot of polish to add in just about every aspect, and it's lacking audio, but the skeleton is there. 

Known Issues:

-Sniper enemy's angle freaks out if you get too close while they're shooting

-HP/XP bars don't fill accurately (Values still add/calculate correctly, just a graphical bug)

-Clicking the inactive/invisible "Start Run" button before you've selected both a character and weapon will crash the game

Dev Log:

-Fixed restart crash bug

-Fixed stats not updating/resetting on main menu->New game

-Items now properly alter appropriate statistics as intended (instead of functioning only as pricey paperweights)

-Fleshed out death event - now kicks back to main menu and properly resets stats

-Tweaked camera following border/speed

-Added Re-Roll option to the shop

-Added fog walls to level limits, that push player back

-Resized room (larger)

-Tweaked friction settings

-Changed boomer's bullet color for visibility purposes

-Added basic level background

-Added nearest enemy arrow that appears at a certain distance from the nearest enemy

-Fixed graphical issue with buff glow

-Fixed buff potions not altering stats correctly

-Bullets properly reduce player hp

-Made fog walls push enemies towards center

-Added scaling formulas for enemy damage and health

-Balance pass:

 -Tweaked enemy stats

 -Tweaked accuracy formula

 -Tweaked weapon stats

 -Tweaked character stats

-Fixed gemini character not properly doubling projectiles

-Added crude instruction message in lieu of proper menu screen

-Tweaked UI positioning to play nicely with resizing screen

-Added resizing capability to game window

Files

Rough Prototype - v0.001 4.1 MB
Mar 03, 2024

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